Das zweite Spiel aus der neuen Treefrog-Reihe von Martin
Wallace...
The second in the Treefrog line, After the Flood is set in
ancient Mesopotamia. This game is designed specifically for three players, not
two or four, just three.
The game covers a period of over a thousand
years, during which cities and empires rose and fell repeatedly. It's not a
simple game, so don't go expecting another Tinners' Trail. This one will make
you head hurt.
Infos zum Spielablauf: The main map is divided
into two regions, Sumer, and external areas. Within Sumer players can build
cities. Trade can be carried out with most external areas. Empires will also
start and spread from some of these areas.
The game lasts for five turns.
Each turn consists of six phases. Players will collect income, in the form of
workers, grain, and textiles. The central part of each turn is the action phase.
Players take it in turns to perform one action. This procedure is repeated until
all players have passed.
As an action a player can build a city, trade,
place workers, start an empire, expand an empire, or pass.
Resources are
crucial, they have an input into a range of actions. There are eight resources
in all, grain, wood, metal, textiles, tools, oils, gold, and lapis lazuli. Sumer
itself only produces grain and textiles, so to get other resources a player must
trade with those areas that produce them. The trade table indicates what
resources can be exchanged. Tool makers are used to convert metal into
tools.
Each turn three empires are available to be claimed. These vary in
strength and starting location. A player can add armies to an empire by
expending resources. Resources must also be expended to equip an
army.
When empires clash the better equipped army has the advantage in
combat.
When one or two players pass there is an 'opportunity' cost for
the remaining players, making it more expensive for them to perform
actions.
At the end of each turn players score victory points. At this
point players can expand a city to earn points. The number of points earned
depends on the range of resources spent on expanding the city. Players also
score points depending on the size of the empire they control.
Cities are
important both for the victory points they can earn and also for the special
powers they may possess. Control of Babylon will lead to larger armies, while
ownership of Ur will give additional textiles. Seven of the nine potential city
areas confer an advantage of one sort or another.
Spieleranzahl:
3
Hinweis: Komplett auf englisch !
Spiel ist komplett ausverkauft - keine
Nachlieferungen mehr :(
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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