Lord Vetinari is dead, either that or he's on holiday. While the cat is away
the mice come out to play – you being one of the mice. You will be given a
secret personality which will tell you what you need to do to win the game. If
you are one of the three lords then you must control a certain number of areas
(the number depending on how many players are in the game). If you are Vetinari
(having secretly returned to the city) then you must have minions placed in nine
different areas. If you are Chrysophrase the troll then you must accumulate $50
in wealth, which includes the value of buildings on the board. If you are Dragon
then you want to cause enough trouble to lead the city to welcome back the
rightful king. Finally, if you are Sam Vimes then you want to stop any other
player winning by the time the deck of cards run out.
Each player has a
set of minions to do their dirty work and some building pieces. Game play is
simple, you play a card and do what it says on it. Cards represent characters
and buildings from the books, with each one being designed carefully to reflect
the nature of the original character/building. Thus, if you play CMOT Dibbler
then you may make money or lose it, depending on the roll of the die. Detritus
would let you sort out trouble in the city, while playing a wizard would lead to
the drawing of a random event card. This being Ankh-Morpork there are no good
random events, just gradations of bad. There are also many assasins to allow you
remove other players' minions.
Trouble is central to the working of the
game. When a minion is added to an area that already has one or more minions in
it then a trouble marker is also placed there. Conversely, when a minion is
removed from an area any trouble marker there is also removed. Trouble markers
allow players to remove minions by the play of cards, they also stop you from
building in the area.
Building in an area will give you an additional
power, depending on the area you build in. A building in the Shades allows you
to place an extra trouble marker each turn. A building in Small Gods will
protect you from random events, as long as you have enough money to pay to your
god!
The game ends either when a player achieves his or her special
victory condition at the beginning of their turn, or when the deck of cards runs
out. If at this point nobody wins due to being Vimes then points are calculated,
based on wealth and the number of minions on the
board.
Spieleranzahl: 2-4 Alter:
10
Hinweis: Komplett auf englisch!
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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