Neuauflage von JKLM
Tinners' Trail is set in nineteenth century Cornwall. You
play the part of a mining venturer attempting to make the most money from mining
tin and copper.
The map starts with tin, copper, and water cubes placed
on it. Special dice are used to determine how many of each start in each area.
You have ten time points to spend on actions. The most important action is
building a mine. However, you can only suggest an area for a mine to be built
in. The player who bids the most in an auction gains the right to build there.
The cost to mine ore depends on the amount of water in the area. You can remove
water by building ports, improving steam pumps, and building trains. You can
also build underground drainage tunnels, called adits. When you build an adit
you will also discover new lodes of tin and copper. Additional miners can be
employed to improve the capacity of your mine, (how much ore you can take out in
a single action). If you are short of money you can also sell
pasties.
The price for tin and copper is set randomly at the beginning of
each turn. It can vary a lot and you really want to sell when the prices are
high. However, you cannot hold ore back, you must sell everything you
mine.
Once you have sold your ore you decide how much money you wish to
invest outside of Cornwall. This is how you convert money to victory points. The
earlier you invest the better the return.
Tinners' Trail is for three to
four players and should take between 60 and 90 minutes to play. It's lighter
than the normal Warfrog game but still has enough meat for the seasoned gamer.
You can download the rules here.
Spieleranzahl: 3-4
Hinweis: Komplett auf englisch !
Spielbox-Wertung (4/08): 9 (Durchschnitt
von 1 Bewertungen) Boardgamegeek-Wertung: 7.63
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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