Hellenes is a block game by Craig Besinque (EastFront,
Rommel in the Desert) covering the Peloponnesian War between Athens and Sparta
in the 5th century BC.
SCENARIOS Hellenes includes two standard
scenarios 431-422 BC and 413-404 BC, plus a short introductory game covering
Sicily only 415-413 BC, and a combined 415-404 BC Sicilian Campaign game. Land,
sea and siege warfare are covered, and Pillaging is a significant method of
gaining Prestige, upon which Victory is based. Play is card-driven with
dual-usage cards having an Event and an Action Value, only one of which can be
used when played. A game-year consists of 4 seasons, each player playing one
card per season. Lower action values go first (Events having zero action value).
A combat phase follows each player’s Actions phase, during which field battles
and Siege assaults are resolved, or Siege Attrition is waged.
THE
MAP The area-based map covers Epidamnus to Rhodes, Byzantium to Pylos, plus a
Sicily inset map. Land areas may contain fortified Cities or Ports, the latter
having access to a specified adjacent sea area even when besieged. Cities have a
fixed loyalty to one side or the other, which affects play. Some sea areas are
separated by DeepSea borders, which are dangerous to cross due to possible storm
losses.
UNITS Game units are color-coded to match their home land
areas/Cities. Units include Hoplites, Light Infantry, Archers, Cavalry,
Barbarians and garrisons. Units can only arrive in play or be built up when
occupying a Home area. Greek units arrive as 1cv units in a home area and remain
in play. Barbarian units arrive at full strength but must disband at the end of
the current game year. Garrisons can be built in captured opposing Cities and
arrive automatically in friendly Cities that become besieged.
GAME
EVENTS Events in Hellenes include Civil War/Treachery/Factionalism (affect
siege battles); Revolts in specified regions; Leadership changes; Raised
Taxation (bonus actions at a cost of more revolts); Persian Aid (bonus Actions
at a cost in Prestige lost yearly and nullification of Revolt cards); Earthquake
and Augury (prevent certain enemy actions).
ACTIONS Players expend
Actions to: Move a group (or form one), Build an existing unit (located at home)
one step, Recruit a new random unit (in a home area), Pillage a besieged
opposing city, or Maintain a unit outside a friendly city in
Winter.
Playing time is 3-4 hours for the standard games, 2 hours for the
short game and 4-5 hours for the 415 BC Campaign
game.
COMPONENTS # Map 25.5 x 33 (9 panel) # 60 red + 60
blue blocks (2x2x1 cm) # 1 label sheet (120 labels) # 55 Playing
Cards # 4 Setup cards (8.5 x 11) # Rulebook
Versandkostenfrei + 10 Ziplockbeutel
Nachlieferung: Mitte Juni
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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