The Soviet First Tank Army crosses the border into Germany and strikes into
the Eisenbach Gap, seeking to rip open the belly of NATO's defenses.
American and German troops scramble from their bases to try and delay the
Soviets, for if they get through, they will drive all the way to the
Rhine. Over two thousand tanks will meet in the decisive engagement of the
war.
The Corps Command system returns with a modern twist! Asset
chits allow players to bring in reinforcements and influence the battlespace
with gunships, chemical attacks and electronic warfare. New defensive fire
rules give an attacker a reason to sweat and encourage players to match their
units to the right terrain. All of this with the same lean, mean and
simple system as the first game in the series, Corps Command:
Totensonntag.
The Soviets hit hard but fold fast - as their units wear
down they lose initiative, making them less and less capable, and the clock is
against them. The NATO (American and German) forces defending the Gap are
highly capable but are outnumbered and playing for time. Both players are
being asked to do the impossible - to win the greatest tank battle of all time.
Components * A 17'' x 22'' mounted map that beautifully depicts the
lush, West Germn landscape of the Eisenbach Gap. * 136 colorful, 5/8''
counters, representing the battalions and brigades that fought the first battle
of World War III. * Easy to learn, quick to read, rules. Be up and
playing in less time than it takes to set up other games. Better yet, if you
know how to play Corps Command: Totensonntag you know the basics of Corps
Command: Dawn's Early Light. * Players' Aid card and Terrain Effects Chart.
Wir
legen außerdem noch 10 Ziplock-Beutel bei!
Nachlieferung: Mitte Februar
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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