Totensonntag is the first offering in the Corps Command
series from Lock'n Load Publishing. Corps Command games
are designed to be played - they are light on rules and require merely a couple
hours to finish. The emphasis here is on lean, mean and
simple. The heart of the game system is the initiative
mechanic. The players' initiative rolls determine not only who acts first,
but also which units move and how far they go. A player will often be
forced to decide between getting there fast and arriving with the biggest
force. Combat hurts and then it kills. There are no complex
tables or intricate subsystems, only an attack roll and the application of
damage. As units accumulate hits, their combat effectiveness gradually
declines until they finally shatter and fall apart completely. Players
will want to pull their forces back before they reach such a level of misery and
degradation, but will the initiative system give them the chance to do so?
Neither player is a spectator. The Commonwealth begins the
game on the offensive but the Afrika Korps cannot sit idly by, lest it be
defeated in detail. The strategic situation, combined with the initiative
system, ensures that no two games will play out the same
way. Designed by Peter Bogdasarian, Corps Command is an
introduction to not only a game, but a complete operational gaming system.
Totensonntag is just the beginning.
The Game Ships With: * A
17'' x 22'' mounted map that even makes the harsh, North African desert look
inviting. * 88 manly, yet colorful, 5/8'' counters, representing the men and
equipment that fought the first battle of Sidi Rezegh. * Easy to learn, quick
to read, rules. * Players' Aid card and Terrain Effects Chart.
Wir
legen außerdem noch 10 Ziplock-Beutel bei!
Nachlieferung: Momentan vergriffen
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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