Desert War Egypt, 1940, is a game covering Italy's invasion of Egypt, before
Rommel came to rescue them from their folly. This game uses an updated, and
slightly expanded, version of the MedWar Sicily game system: no CRT, just dice,
and cards...a totally new approach to gaming battles that can be learned in five
minutes and played in 2-3 hours.
Most of the rules and mechanics will be
familiar to anyone who has ever played a wargame. Richard Berg however, has
added to this simplicity a combat system that rates units for how many dice they
get to roll on their behalf, as well as what kind of dice (small arms or Heavy
Weapons).
The game also uses cards, one deck (of 10) for each player
(whose cards are somewhat different from those of the other player) to enhance
the game. (They don''t ''drive'' the game and they can be left out, if you're so
inclined.) The cards are part of a Resource system that gives the players a
number of points which they can use to buy cards, rally units or bring in
reinforcements. The choice is theirs, but there are far more choices than
points.
The cards, themselves, give the players ''Opportunities'', from
using their (or negating their opponent's) tank capabilities, to getting more
supplies, to special Breakthrough and Reaction movement.
Playing time for
''Desert War Egypt'' as averaged less than 3 hours, and the rules are only 8
pages, including rules for playing Solitaire.
Each game of Desert War
Egypt includes full box, rules, one sheet of large 5/8'' die cut thick counters,
dice, two decks of 10 cards, and a thick card stock game board.
Spieleranzahl: 1-2 (inkl. Solitärregeln)
Hinweis: Komplett auf englisch!
Inkl. 10 Ziplockbeutel!
Nachlieferung: Mitte Juni
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
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