The prize at the end of Germany's 1942 summer offensive was Stalingrad. The
city, while being a propaganda key due to its name, was also a key industrial
city sitting upon both rail and river networks. The German 6th Army hit arrived
at the west bank of the Volga by late August and began their assault on the
city. ''Stalingrad must not be taken by the enemy'' ordered Stalin. Now you can
command the defense of the city and try to hold versus a talented, but stretched
thin, German Army. Or will you find something the Germans didn't and seize both
the city and the day?
As has become common with games in the IGS line,
playability matched with historical flavor has been achieved to a remarkable
degree. In Storm Over Stalingrad, players alternate impulses
where they move or fire, but only rarely both. Cards influence play, but do not
drive the game. Can you take most of the city of Stalingrad before the Soviet
offensive begins?
Contents: # 2 15'' x 21'' map sheets # 8
pages of full color rules (that's it, 8! pages!) # 1 sheet of 5/8''
full-color counters # 1 deck cards (27 German, 27 Russian) #
2 dice
Storm Over Stalingrad details: # Players: 1-2 #
Scenarios: 1 # Complexity: LOW # Playing Time: 2-3 hours
Wir
legen 10 Ziplock-Beutel für die Counter bei!
Nachlieferung: Mitte Juni
Wichtige Hinweise:
- Achtung! Nicht für Kinder unter 36 Monaten geeignet.
|
|